Campaña |
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IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.
Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.
Notas Especiales: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Cuando usa su ataque berserk, esta unidad continúa atacando hasta que uno de los dos haya muerto.
Procede de: | Behemoth |
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Se convierte en: | |
Coste: | 35 |
PV: | 60 |
Movimiento: | 5 |
PX: | 100 |
Level: | 2 |
Alineamiento: | caótico |
ID | Minotaur Ancient Behemoth |
Habilidades: | divine health en |
maul de corte | 7 - 4 cuerpo a cuerpo | berserk |
Resistencias: | |
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de corte | -10% |
de penetración | 0% |
de impacto | 0% |
de fuego | -10% |
de frío | 10% |
arcano | -30% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | 99 | 20% |
Aguas profundas | 99 | 10% |
Aguas someras | 3 | 20% |
Aldea | 1 | 50% |
Arena | 2 | 30% |
Bosque | 1 | 50% |
Campo de setas | 2 | 40% |
Colinas | 1 | 40% |
Cueva | 1 | 40% |
Montañas | 1 | 50% |
Nieve | 2 | 20% |
Pantano | 3 | 20% |
Pared de cueva | 99 | 20% |
Pradera | 1 | 30% |